Note that they are controlled from an active effect script and as such distributing it to dozens of NPCs will tend to affect performance for the worse. By default the new features only apply to the player, but they can be made available to either companions, or to all NPCs. But I figured I've managed to implement some features (well, more like one) which are quite fun for me to play with and which don't exist anywhere else, so I might as well showcase them to the world.Īll features in this mod are customized from the MCM, or from a configuration file, so I'll list them in the order they appear in them: This mod has been a project I've been refining on my end for a long time, not daring to release it due to the market for power armor mods being quite saturated already.